# ARC-Forge Refurbishing

### ARC Refurbishment Lore&#x20;

**ARC Refurbishment** is the complete repair and replacement of faulty parts, including rejuvenating the alchemical converter. This restores an **ARC** to its initial build tally **n=0** and **Build Times** are reset.&#x20;

Although pretty close, refurbishment cannot restore an ARC to its MINT condition. The initial Build Time multiplier will increase by an additional 1% each time an ARC is Refurbished.

> It is important to note that refurbishment takes an ARC-Forge offline, which means that a player loses accumulated Online Time that counts towards the Contract Bonus.

### Dynamic Build Times&#x20;

As an ARC-Forge produces parts it loses efficiency, so that the minimum and maximum Build Time increases with the number of completed builds.&#x20;

Optionally, the ARC can be **Refurbished** to reset this increasing build time.

Failed builds and Cancelled builds will also add to the wear and tear of an ARC, adding 1 each to the **Total Builds** tally.&#x20;

### Malfunctions&#x20;

Malfunctions increase the number of builds tally by more than an ordinary failed build, by a value Z = 2 for the AXIS-REC, and Z equal to the ARC class number for the higher classes (e.g. Z = 5 for the Class 5 AXIS-E9).&#x20;

{% hint style="info" %}
Using a **Mechikit Upgrade** in a timely fashion can reduce or even eliminate this count towards the Build tally. If the total Malfunction waiting time is **T** hours, and the Mechikit is applied at time t < T before the waiting time runs out, then the new number added to the build tally will be ZZ = FLOOR(Z\*t/T). ***Catastrophic Malfunctions** cause double the increase of ordinary Malfunctions.*
{% endhint %}

<figure><img src="https://2111160599-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Ffggipod3jU8OdLSacyrb%2Fuploads%2FZ1z1kD7aGYspa1srHUGq%2FScreenshot%202023-03-13%20at%2008.23.49.png?alt=media&#x26;token=203d89d1-fddc-42dd-b16f-b76c77a75285" alt=""><figcaption><p>AXIS-REC Dynamic Build Time</p></figcaption></figure>

<figure><img src="https://2111160599-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Ffggipod3jU8OdLSacyrb%2Fuploads%2F4qYUou1WcVYFnb9iSDcS%2FScreenshot%202023-03-13%20at%2008.24.09.png?alt=media&#x26;token=171a0ea7-cc35-46de-8fee-cf963db9ff9e" alt=""><figcaption><p>AXIS-E9 Dynamic Build Time</p></figcaption></figure>

### Refurbishment Time

A player can **Refurbish** an **ARC** at any time when the ARC is **Idle** or **Offline** (i.e. not building a part). Refurbishment takes the same amount of hours as the Class number:

* Class 1 Recreational - 1 Hour
* Class 2 Hobby - 2 Hours
* Class 3 Serious - 3 Hours
* Class 4 Professional - 4 Hours
* Class 5 Industrial - 5 Hours

Once completed, it takes the ARC into **Idle Refurbished** state if it has staked $NIOZ, or Offline if it has none.

The $NIOZ paid for refurbishment is burned via a wallet transaction, and a 4.5% tax of the Refurbishment fee is added to the Smelter Extraction pool.
