💰ARC-Forge Staking

Staking the Alloy token into an AXIS ARC-Forge brings it Online

To begin fabricating parts on any AXIS ARC-Forge, it must be staked with the Alloy Space token $NIOZ. This brings the ARC Online and enables building. Once staked, Alloy Token must be used to build and cannot be withdrawn from an ARC.

The staked token has a steady and slow Idle Consumption rate (I)(I) when it is online but not building, meaning the token slowly depletes over time.

Note that there are performance benefits to remaining online for longer. Idle consumption rate is a low percentage of the Active Consumption Rate, when an ARC is actively building. You will be provided with the Daily Consumption Rate (D)(D)per Arc, which is just the Active Consumption Rate per hour x 24.

The formula for the Active Consumption Rate (A)(A):

A=D/24A = D / 24 ($NIOZ per hour)

The formula for the Idle Consumption Rate (I)(I) with Idle Consumption Factor FI<1F_I < 1:

I=AFII = A*F_I ($NIOZ per hour)

Keep in mind:

  • More or less token can be staked at any time.

  • To avoid running out of staked token mid-build, an AXIS ARC-Forge cannot begin fabrication unless it has enough staked token to at least cover the build.

  • A Multi-Build also cannot be started unless there is enough staked token to cover at least N times maximum Build Time.

  • An ARC-Forge consumes token at a slower rate when it is idle (staked but not building).

  • When an ARC runs out of staked token, it is immediately taken Offline, which brings the Online Time to 0 and clears any earned Contract Bonus.

  • The Initial Daily Consumption Rate ( DINITD_{\rm INIT}) is created at time of minting an ARC. While DINITD_{\rm INIT} is the initial value, but the current daily consumption rate DD can be different due to upgrades.

  • Note that DINITD_{\rm INIT} is important because it is used to calculate the Flat Rate payable to users by Echo-9 for Unprocessed Parts and Consumables. This also means that if you allow your current build time to become too high (by not refurbishing), then you risk Consumables and Unprocessed parts becoming unprofitable.

ARC-Forge Dynamic Build Times

As an ARC is used over time, it loses efficiency, so that the minimum and maximum build times increase with the number of completed builds. Malfunctions will increase the build tally by a higher amount than successful or failed builds. The ARC can be Refurbished to reset this build time to slightly above its starting value. It will never be as good as a brand-new ARC, and will slowly lose efficiency over multiple refurbs. See ARC-Forge Refurbishing and ARC-Forge Dynamic Build Times for more information.

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